;------------------------------------------------------------
;
; Events file for Kyokujitsu
;
; By: DarthVeda
; March 23, 2002
; Last Change: Version .9b
; Events for July 1939 - October 1939
; Copyright (C) 2000, 2001, 2002
;
;------------------------------------------------------------

;------------------------------------------------------------
; Flags Used
;
; The following flags have been used.
;
; ***Red Army***
; - Cease-Fire Active - Flag Tech 25 (93)
; ***Chinese***
; 0 - Objective
; - Nanking Captured Early - Flag Tech 1 (33)
; - Communist Base - Flag Tech 2 (36)
; - Southern Offensive - Flag Tech 4 (40)
; - Wuhan Surprise - Flag Tech 5 (41)
; ***IJA***
; - Defeat Russia #2 - Flag Tech 3 (39)
; - Defeat Russia #1 - Flag Tech 2 (36)
; - Built IJA Conscriptor = Flag Tech 1 (33)
; ***IJN***
; 0 - Conscriptor Bonus for Army/Navy
; - Built IJN Conscriptor - Flag Tech 1 (33) 
;
;------------------------------------------------------------

@BEGINEVENTS

; @DEBUG

@INITFLAG

;------------------------------------------------------------
;
; Negotiations Event
;
; Prevent the cowardly AI's from making peace and what not
;
;------------------------------------------------------------

@IF
Negotiation
talker=Anybody
talkertype=HumanOrComputer
listener=Anybody
listenertype=HumanOrComputer
@THEN
@ENDIF

@IF
Turn
turn=Every
@THEN
MakeAgression
who=Chinese
whom=IJA
@ENDIF

@IF
Turn
turn=Every
@THEN
MakeAgression
who=Chinese
whom=IJN
@ENDIF

@IF
ScenarioLoaded
@AND
ReceivedTechnology
receiver=Chinese
technology=41
@THEN
Flag
Continuous
who=Chinese
state=On
flag=1
@ENDIF

; No attacking the Allies!

@IF
UnitKilled
unit=AnyUnit
attacker=IJA
Defender Only
defender=Allies
@THEN
Text
^ Your premature attack on the United States is unacceptable.
YOU HAVE BEEN RELIEVED.
endtext
DestroyACivilization
whom=IJA
@ENDIF

@IF
UnitKilled
unit=AnyUnit
attacker=IJN
Defender Only
defender=Allies
@THEN
Text
^ Your premature attack on the United States is unacceptable.
YOU HAVE BEEN RELIEVED.
endtext
DestroyACivilization
whom=IJN
@ENDIF

;------------------------------------------------------------
;
; Japanese Requesition Events
;
; The following events will allow the Japanese player to
; acquire additional units
;
;------------------------------------------------------------

;Begin IJA Infantry

@IF
ReceivedTechnology
receiver=IJA
technology=51
@THEN
CreateUnit
owner=IJA
unit=Nipponese
Count=3
veteran=No
homecity=Tokyo
locations
78,80,1
endlocations
@ENDIF

@IF
ReceivedTechnology
receiver=IJA
technology=50
@THEN
CreateUnit
owner=IJA
unit=Nipponese
Count=3
veteran=No
homecity=Tokyo
locations
78,80,1
endlocations
@ENDIF

@IF
ReceivedTechnology
receiver=IJA
technology=49
@THEN
CreateUnit
owner=IJA
unit=Nipponese
Count=2
veteran=No
homecity=Tokyo
locations
78,80,1
endlocations
@ENDIF

@IF
ReceivedTechnology
receiver=IJA
technology=48
@THEN
CreateUnit
owner=IJA
unit=Nipponese
veteran=No
homecity=Tokyo
locations
78,80,1
endlocations
@ENDIF

@IF
ReceivedTechnology
receiver=IJA
technology=51
@THEN
ChangeMoney
receiver=IJA
amount=-45
TakeTechnology
whom=IJA
technology=51
@ENDIF

@IF
ReceivedTechnology
receiver=IJA
technology=50
@THEN
ChangeMoney
receiver=IJA
amount=-45
TakeTechnology
whom=IJA
technology=50
@ENDIF

@IF
ReceivedTechnology
receiver=IJA
technology=49
@THEN
ChangeMoney
receiver=IJA
amount=-45
TakeTechnology
whom=IJA
technology=49
@ENDIF

@IF
ReceivedTechnology
receiver=IJA
technology=48
@THEN
ChangeMoney
receiver=IJA
amount=-45
TakeTechnology
whom=IJA
technology=48
@ENDIF

; end of IJA Infantry
; Begin IJA Fighters
 
@IF
ReceivedTechnology
receiver=IJA
technology=58
@THEN
CreateUnit
owner=IJA
unit=Ki-27 Nate
veteran=No
homecity=Tokyo
locations
78,80,1
endlocations
@ENDIF

@IF
ReceivedTechnology
receiver=IJA
technology=52
@THEN
CreateUnit
owner=IJA
unit=Ki-27 Nate
veteran=No
homecity=Tokyo
locations
78,80,1
endlocations
@ENDIF

@IF
ReceivedTechnology
receiver=IJA
technology=52
@THEN
ChangeMoney
receiver=IJA
amount=-80
TakeTechnology
whom=IJA
technology=52
@ENDIF

@IF
ReceivedTechnology
receiver=IJA
technology=58
@THEN
ChangeMoney
receiver=IJA
amount=-80
TakeTechnology
whom=IJA
technology=58
@ENDIF

; end IJA fighters
; Begin IJA Ground Equipment

@IF
ReceivedTechnology
receiver=IJA
technology=62
@THEN
CreateUnit
owner=IJA
unit=Artillery
veteran=No
homecity=Tokyo
locations
78,80,1
endlocations
@ENDIF

@IF
ReceivedTechnology
receiver=IJA
technology=62
@THEN
CreateUnit
owner=IJA
unit=Armored Infantry
veteran=No
homecity=Tokyo
locations
78,80,1
endlocations
@ENDIF

@IF
ReceivedTechnology
receiver=IJA
technology=61
@THEN
CreateUnit
owner=IJA
unit=Artillery
veteran=No
homecity=Tokyo
locations
78,80,1
endlocations
@ENDIF

@IF
ReceivedTechnology
receiver=IJA
technology=61
@THEN
CreateUnit
owner=IJA
unit=Armored Infantry
veteran=No
homecity=Tokyo
locations
78,80,1
endlocations
@ENDIF

@IF
ReceivedTechnology
receiver=IJA
technology=61
@THEN
ChangeMoney
receiver=IJA
amount=-65
TakeTechnology
whom=IJA
technology=61
@ENDIF

@IF
ReceivedTechnology
receiver=IJA
technology=62
@THEN
ChangeMoney
receiver=IJA
amount=-65
TakeTechnology
whom=IJA
technology=62
@ENDIF

; end IJA ground equipment
; Begin IJA Bombers

@IF
ReceivedTechnology
receiver=IJA
technology=63
@THEN
CreateUnit
owner=IJA
unit=Ki-21 Sally
veteran=No
homecity=Tokyo
locations
78,80,1
endlocations
@ENDIF

@IF
ReceivedTechnology
receiver=IJA
technology=64
@THEN
CreateUnit
owner=IJA
unit=Ki-21 Sally
veteran=No
homecity=Tokyo
locations
78,80,1
endlocations
@ENDIF

@IF
ReceivedTechnology
receiver=IJA
technology=63
@THEN
ChangeMoney
receiver=IJA
amount=-120
TakeTechnology
whom=IJA
technology=63
@ENDIF

@IF
ReceivedTechnology
receiver=IJA
technology=64
@THEN
ChangeMoney
receiver=IJA
amount=-120
TakeTechnology
whom=IJA
technology=64
@ENDIF

; end IJA Bombers
; Begin IJA Attack Aircraft

@IF
ReceivedTechnology
receiver=IJA
technology=65
@THEN
CreateUnit
owner=IJA
unit=Ki-30 Ann
veteran=No
homecity=Tokyo
locations
78,80,1
endlocations
@ENDIF

@IF
ReceivedTechnology
receiver=IJA
technology=68
@THEN
CreateUnit
owner=IJA
unit=Ki-30 Ann
veteran=No
homecity=Tokyo
locations
78,80,1
endlocations
@ENDIF

@IF
ReceivedTechnology
receiver=IJA
technology=65
@THEN
ChangeMoney
receiver=IJA
amount=-100
TakeTechnology
whom=IJA
technology=65
@ENDIF

@IF
ReceivedTechnology
receiver=IJA
technology=68
@THEN
ChangeMoney
receiver=IJA
amount=-100
TakeTechnology
whom=IJA
technology=68
@ENDIF

; end of IJN Attack Aircraft
; Being IJA Transports

@IF
ReceivedTechnology
receiver=IJA
technology=99
@THEN
CreateUnit
owner=IJA
unit=Transport
veteran=No
homecity=Tokyo
locations
78,80,1
endlocations
@ENDIF

@IF
ReceivedTechnology
receiver=IJA
technology=98
@THEN
CreateUnit
owner=IJA
unit=Transport
veteran=No
homecity=Tokyo
locations
78,80,1
endlocations
@ENDIF

@IF
ReceivedTechnology
receiver=IJA
technology=99
@THEN
ChangeMoney
receiver=IJA
amount=-80
TakeTechnology
whom=IJA
technology=99
@ENDIF

@IF
ReceivedTechnology
receiver=IJA
technology=98
@THEN
ChangeMoney
receiver=IJA
amount=-80
TakeTechnology
whom=IJA
technology=98
@ENDIF

; end of IJA Transports
; Begin IJN Infantry

@IF
ReceivedTechnology
receiver=IJN
technology=51
@THEN
CreateUnit
owner=IJN
unit=Marines
Count=2
veteran=No
homecity=Hiroshima
locations
57,71,1
endlocations
@ENDIF

@IF
ReceivedTechnology
receiver=IJN
technology=50
@THEN
CreateUnit
owner=IJN
unit=Marines
Count=2
veteran=No
homecity=Hiroshima
locations
57,71,1
endlocations
@ENDIF

@IF
ReceivedTechnology
receiver=IJN
technology=49
@THEN
CreateUnit
owner=IJN
unit=Marines
veteran=No
homecity=Hiroshima
locations
57,71,1
endlocations
@ENDIF

@IF
ReceivedTechnology
receiver=IJN
technology=48
@THEN
CreateUnit
owner=IJN
unit=Marines
veteran=No
homecity=Hiroshima
locations
57,71,1
endlocations
@ENDIF

@IF
ReceivedTechnology
receiver=IJN
technology=51
@THEN
ChangeMoney
receiver=IJN
amount=-45
TakeTechnology
whom=IJN
technology=51
@ENDIF

@IF
ReceivedTechnology
receiver=IJN
technology=50
@THEN
ChangeMoney
receiver=IJN
amount=-45
TakeTechnology
whom=IJN
technology=50
@ENDIF

@IF
ReceivedTechnology
receiver=IJN
technology=49
@THEN
ChangeMoney
receiver=IJN
amount=-45
TakeTechnology
whom=IJN
technology=49
@ENDIF

@IF
ReceivedTechnology
receiver=IJN
technology=48
@THEN
ChangeMoney
receiver=IJN
amount=-45
TakeTechnology
whom=IJN
technology=48
@ENDIF

; end IJN Infantry
; Begin IJN Fighter

@IF
ReceivedTechnology
receiver=IJN
technology=58
@THEN
CreateUnit
owner=IJN
unit=A5M Claude
veteran=No
homecity=Hiroshima
locations
57,71,1
endlocations
@ENDIF

@IF
ReceivedTechnology
receiver=IJN
technology=52
@THEN
CreateUnit
owner=IJN
unit=A5M Claude
veteran=No
homecity=Hiroshima
locations
57,71,1
endlocations
@ENDIF

@IF
ReceivedTechnology
receiver=IJN
technology=58
@THEN
ChangeMoney
receiver=IJN
amount=-80
TakeTechnology
whom=IJN
technology=58
@ENDIF

@IF
ReceivedTechnology
receiver=IJN
technology=52
@THEN
ChangeMoney
receiver=IJN
amount=-80
TakeTechnology
whom=IJN
technology=52
@ENDIF

; end IJN Fighter
; Begin IJN Ground Equipment

@IF
ReceivedTechnology
receiver=IJN
technology=62
@THEN
CreateUnit
owner=IJN
unit=Artillery
veteran=No
homecity=Hiroshima
locations
57,71,1
endlocations
@ENDIF

@IF
ReceivedTechnology
receiver=IJN
technology=61
@THEN
CreateUnit
owner=IJN
unit=Artillery
veteran=No
homecity=Hiroshima
locations
57,71,1
endlocations
@ENDIF

@IF
ReceivedTechnology
receiver=IJN
technology=62
@THEN
ChangeMoney
receiver=IJN
amount=-65
TakeTechnology
whom=IJN
technology=62
@ENDIF

@IF
ReceivedTechnology
receiver=IJN
technology=62
@THEN
ChangeMoney
receiver=IJN
amount=-65
TakeTechnology
whom=IJN
technology=62
@ENDIF

; end IJN Ground Equipment
; begin IJN Bomber

@IF
ReceivedTechnology
receiver=IJN
technology=63
@THEN
CreateUnit
owner=IJN
unit=G3M3 Nell
veteran=No
homecity=Hiroshima
locations
57,71,1
endlocations
@ENDIF

@IF
ReceivedTechnology
receiver=IJN
technology=64
@THEN
CreateUnit
owner=IJN
unit=G3M3 Nell
veteran=No
homecity=Hiroshima
locations
57,71,1
endlocations
@ENDIF

@IF
ReceivedTechnology
receiver=IJN
technology=63
@THEN
ChangeMoney
receiver=IJN
amount=-120
TakeTechnology
whom=IJN
technology=63
@ENDIF

@IF
ReceivedTechnology
receiver=IJN
technology=64
@THEN
ChangeMoney
receiver=IJN
amount=-120
TakeTechnology
whom=IJN
technology=64
@ENDIF

; end of IJN Bombers
; Begin IJN IJN Attack Aircraft

@IF
ReceivedTechnology
receiver=IJN
technology=65
@THEN
CreateUnit
owner=IJN
unit=D1A2 Susie
veteran=No
homecity=Hiroshima
locations
57,71,1
endlocations
@ENDIF

@IF
ReceivedTechnology
receiver=IJN
technology=68
@THEN
CreateUnit
owner=IJN
unit=B5N1 Kate
veteran=No
homecity=Hiroshima
locations
57,71,1
endlocations
@ENDIF

@IF
ReceivedTechnology
receiver=IJN
technology=65
@THEN
ChangeMoney
receiver=IJN
amount=-100
TakeTechnology
whom=IJN
technology=65
@ENDIF

@IF
ReceivedTechnology
receiver=IJN
technology=68
@THEN
ChangeMoney
receiver=IJN
amount=-100
TakeTechnology
whom=IJN
technology=68
@ENDIF

; end of IJN Attack Aircraft
; Begin IJN Transports

@IF
ReceivedTechnology
receiver=IJN
technology=99
@THEN
CreateUnit
owner=IJN
unit=Transport
Count=2
veteran=No
homecity=Hiroshima
locations
57,71,1
endlocations
@ENDIF

@IF
ReceivedTechnology
receiver=IJN
technology=98
@THEN
CreateUnit
owner=IJN
unit=Transport
Count=2
veteran=No
homecity=Hiroshima
locations
57,71,1
endlocations
@ENDIF

@IF
ReceivedTechnology
receiver=IJN
technology=99
@THEN
ChangeMoney
receiver=IJN
amount=-80
TakeTechnology
whom=IJN
technology=99
@ENDIF

@IF
ReceivedTechnology
receiver=IJN
technology=98
@THEN
ChangeMoney
receiver=IJN
amount=-80
TakeTechnology
whom=IJN
technology=98
@ENDIF

; end IJN Transports
; Begin IJN Submarines

@IF
ReceivedTechnology
receiver=IJN
technology=88
@THEN
CreateUnit
owner=IJN
unit=C-1 Sub
veteran=No
homecity=Hiroshima
locations
57,71,1
endlocations
@ENDIF

@IF
ReceivedTechnology
receiver=IJN
technology=88
@THEN
ChangeMoney
receiver=IJN
amount=-180
TakeTechnology
whom=IJN
technology=88
@ENDIF

; end IJN Submarines
; Begin IJN Light Cruisers

@IF
ReceivedTechnology
receiver=IJN
technology=90
@THEN
CreateUnit
owner=IJN
unit=Light Cruiser
veteran=No
homecity=Hiroshima
locations
57,71,1
endlocations
@ENDIF

@IF
ReceivedTechnology
receiver=IJN
technology=91
@THEN
CreateUnit
owner=IJN
unit=Light Cruiser
veteran=No
homecity=Hiroshima
locations
57,71,1
endlocations
@ENDIF

@IF
ReceivedTechnology
receiver=IJN
technology=90
@THEN
ChangeMoney
receiver=IJN
amount=-320
TakeTechnology
whom=IJN
technology=90
@ENDIF

@IF
ReceivedTechnology
receiver=IJN
technology=91
@THEN
ChangeMoney
receiver=IJN
amount=-320
TakeTechnology
whom=IJN
technology=91
@ENDIF

; end of IJN Light Cruisers
; begin IJN Destroyers

@IF
ReceivedTechnology
receiver=IJN
technology=94
@THEN
CreateUnit
owner=IJN
unit=Destroyer
veteran=No
homecity=Hiroshima
locations
57,71,1
endlocations
@ENDIF

@IF
ReceivedTechnology
receiver=IJN
technology=95
@THEN
CreateUnit
owner=IJN
unit=Destroyer
veteran=No
homecity=Hiroshima
locations
57,71,1
endlocations
@ENDIF

@IF
ReceivedTechnology
receiver=IJN
technology=96
@THEN
CreateUnit
owner=IJN
unit=Destroyer
veteran=No
homecity=Hiroshima
locations
57,71,1
endlocations
@ENDIF

@IF
ReceivedTechnology
receiver=IJN
technology=97
@THEN
CreateUnit
owner=IJN
unit=Destroyer
veteran=No
homecity=Hiroshima
locations
57,71,1
endlocations
@ENDIF

@IF
ReceivedTechnology
receiver=IJN
technology=94
@THEN
ChangeMoney
receiver=IJN
amount=-180
TakeTechnology
whom=IJN
technology=94
@ENDIF

@IF
ReceivedTechnology
receiver=IJN
technology=95
@THEN
ChangeMoney
receiver=IJN
amount=-180
TakeTechnology
whom=IJN
technology=95
@ENDIF

@IF
ReceivedTechnology
receiver=IJN
technology=96
@THEN
ChangeMoney
receiver=IJN
amount=-180
TakeTechnology
whom=IJN
technology=96
@ENDIF

@IF
ReceivedTechnology
receiver=IJN
technology=97
@THEN
ChangeMoney
receiver=IJN
amount=-180
TakeTechnology
whom=IJN
technology=97
@ENDIF

;------------------------------------------------------------
; Historical Events
;
; The following events help carve history through China
;
;------------------------------------------------------------

@IF
ScenarioLoaded
@THEN
JustOnce
Text
^------------------------- Briefing -------------------------
endtext
@ENDIF

@IF
Turn
turn=27 
@THEN
JustOnce
Text
^^--------------------- WAR IN EUROPE! ----------------------
^
^ September, 1939 - Over a million German troops have
crossed the Polish border on a bid to seize power in the
baltic state.  France and Great Britain have replied
by declaring war on Germany.
^
^^------------------------------------------------------------
endtext
@ENDIF

@IF
Turn
turn=28 
@THEN
JustOnce
Text
^^-------------------- THE WAR IN EUROPE --------------------
^
^ October, 1939 - The Germans have completed their conquest
of Poland in less than a month, bringing to life a new style
of warfare dubbed "Blitzkrieg."  Our military analysts are
still studying the data, but may be able to produce tactics
of our own developed around this lightning war.
^
^^-----------------------------------------------------------
endtext
@ENDIF


@IF
ScenarioLoaded 
@THEN
JustOnce
Text
^ The Mongolian border area is rife with conflict, as the Soviets
have poured more than 140 tanks, 70 artillery pieces, and 860
motorized vehicles into the Nomonhan area.
endtext
@ENDIF

@IF
ScenarioLoaded 
@THEN
JustOnce
Text
^ The sweltering heat of the summer of 1939 in China has
effectively HALVED the distance our infantry can march on roads
and reduced their offensive fighting capabilities (when tired)
significantly.
endtext
@ENDIF

@IF
Turn
turn=27
@AND
CheckFlag
who=Red Army
flag=0
State=Off
@THEN
Text
^ Although they are making good strides, the Soviets
have agreed to a cease-fire in China due to the recent
turn of events in Europe.
^
^ Violations of the cease-fire WILL NOT be tolerated
by high command.
endtext
GiveTechnology
technology=93
receiver=Red Army
@ENDIF

@IF
Turn
turn=27
@AND
CheckFlag
who=Red Army
flag=0
State=On
@THEN
Text
^ Licking their wounds, the Soviets have sued for
peace in light of our glorious victories in Manchuria
and Mongolia.  However, they seem to be reinforcing
their positions in the far east so continuing the
offensive is not in our best interests.
^
^ Violations of the cease-fire WILL NOT be tolerated
by high command.
endtext
GiveTechnology
technology=93
receiver=Red Army
@ENDIF

@IF
UnitKilled
unit=AnyUnit 
attacker=Anybody
Defender Only
defender=Red Army
@AND
ReceivedTechnology
receiver=Red Army
technology=93
@THEN
Text
^ High command warned you about violating the cease-fire,
and has summarily dismissed you for violating the peace.
^
^YOU HAVE BEEN RELIEVED!
endtext
@ENDIF

@IF
UnitKilled
unit=AnyUnit 
attacker=Anybody
Defender Only
defender=Red Army
@AND
ReceivedTechnology
receiver=Red Army
technology=93
@THEN
Text
^ Unfortunately, you have lost Kyokujitsu, however, you can
always go back and try again!
endtext
DestroyACivilization
whom=IJA
@ENDIF

@IF
Turn
turn=26
@THEN
CreateUnit
owner=Red Army
unit=Soviet General
veteran=Yes
homecity=None
Randomize
locations
49,9,1
50,8,1
47,9,1
52,4,1
50,4,1
48,4,1
47,5,1
49,3,1
endlocations
@ENDIF

@IF
Turn
turn=26
@THEN
Text
^ We have received word that the soviets have launched
their strongest offensive of the conflict, and that more
than 350 tanks, 340 armored cars, 210 field guns, and 200
aircraft have joined the battle on their side.
endtext
@ENDIF

@IF
Turn
turn=26
@THEN
CreateUnit
owner=Red Army
unit=T-28 Medium Tank
Count=3
veteran=No
homecity=None
Randomize
locations
49,9,1
50,8,1
47,9,1
52,4,1
50,4,1
48,4,1
47,5,1
49,3,1
endlocations
@ENDIF

@IF
Turn
turn=26
@THEN
CreateUnit
owner=Red Army
unit=45mm Anti-tank gun
Count=2
veteran=No
homecity=None
Randomize
locations
49,9,1
50,8,1
47,9,1
52,4,1
50,4,1
48,4,1
47,5,1
49,3,1
endlocations
@ENDIF

@IF
Turn
turn=26
@THEN
CreateUnit
owner=Red Army
unit=45mm Anti-tank gun
Count=2
veteran=No
homecity=None
Randomize
locations
49,9,1
50,8,1
47,9,1
52,4,1
50,4,1
48,4,1
47,5,1
49,3,1
endlocations
@ENDIF

@IF
Turn
turn=26
@THEN
CreateUnit
owner=Red Army
unit=BT-7 Light Tank
Count=4
veteran=No
homecity=None
Randomize
locations
49,9,1
50,8,1
47,9,1
52,4,1
50,4,1
48,4,1
47,5,1
49,3,1
endlocations
@ENDIF

@IF
Turn
turn=26
@THEN
CreateUnit
owner=Red Army
unit=BT-7 Light Tank
Count=2
veteran=No
homecity=None
Randomize
locations
49,9,1
50,8,1
47,9,1
52,4,1
50,4,1
48,4,1
47,5,1
49,3,1
endlocations
@ENDIF

@IF
Turn
turn=26
@THEN
CreateUnit
owner=Red Army
unit=Motorized Infantry
Count=4
veteran=No
homecity=None
Randomize
locations
49,9,1
50,8,1
47,9,1
52,4,1
50,4,1
48,4,1
47,5,1
49,3,1
endlocations
@ENDIF

@IF
Turn
turn=26
@THEN
CreateUnit
owner=Red Army
unit=Motorized Infantry
Count=3
veteran=No
homecity=None
Randomize
locations
49,9,1
50,8,1
47,9,1
52,4,1
50,4,1
48,4,1
47,5,1
49,3,1
endlocations
@ENDIF

@IF
Turn
turn=26
@THEN
CreateUnit
owner=Red Army
unit=Red Army
Count=3
veteran=No
homecity=None
Randomize
locations
49,9,1
50,8,1
47,9,1
52,4,1
50,4,1
48,4,1
47,5,1
49,3,1
endlocations
@ENDIF

@IF
Turn
turn=26
@THEN
CreateUnit
owner=Red Army
unit=Red Army
Count=3
veteran=No
homecity=None
Randomize
locations
49,9,1
50,8,1
47,9,1
52,4,1
50,4,1
48,4,1
47,5,1
49,3,1
endlocations
@ENDIF

@IF
Turn
turn=26
@THEN
CreateUnit
owner=Red Army
unit=Red Army
Count=2
veteran=No
homecity=None
Randomize
locations
49,9,1
50,8,1
47,9,1
52,4,1
50,4,1
48,4,1
47,5,1
49,3,1
endlocations
@ENDIF

@IF
Turn
turn=26
@THEN
CreateUnit
owner=Red Army
unit=NKVD Trooper
veteran=Yes
homecity=None
Randomize
locations
49,9,1
50,8,1
47,9,1
52,4,1
50,4,1
48,4,1
47,5,1
49,3,1
endlocations
@ENDIF

@IF
Turn
turn=26
@THEN
CreateUnit
owner=Red Army
unit=NKVD Trooper
veteran=Yes
homecity=None
Randomize
locations
49,9,1
50,8,1
47,9,1
52,4,1
50,4,1
48,4,1
47,5,1
49,3,1
endlocations
@ENDIF

@IF
Turn
turn=26
@THEN
CreateUnit
owner=Red Army
unit=152mm Howitzer
Count=3
veteran=No
homecity=None
Randomize
locations
49,9,1
50,8,1
47,9,1
52,4,1
50,4,1
48,4,1
47,5,1
49,3,1
endlocations
@ENDIF

@IF
Turn
turn=26
@THEN
CreateUnit
owner=Red Army
unit=152mm Howitzer
Count=3
veteran=No
homecity=None
Randomize
locations
49,9,1
50,8,1
47,9,1
52,4,1
50,4,1
48,4,1
47,5,1
49,3,1
endlocations
@ENDIF

@IF
Turn
turn=26
@THEN
CreateUnit
owner=Red Army
unit=I-16
Count=3
veteran=No
homecity=None
Randomize
locations
49,9,1
50,8,1
47,9,1
52,4,1
50,4,1
48,4,1
47,5,1
49,3,1
endlocations
@ENDIF

@IF
Turn
turn=26
@THEN
CreateUnit
owner=Red Army
unit=I-16
Count=3
veteran=No
homecity=None
Randomize
locations
49,9,1
50,8,1
47,9,1
52,4,1
50,4,1
48,4,1
47,5,1
49,3,1
endlocations
@ENDIF

@IF
Turn
turn=26
@THEN
CreateUnit
owner=Red Army
unit=I-16
Count=2
veteran=No
homecity=None
Randomize
locations
49,9,1
50,8,1
47,9,1
52,4,1
50,4,1
48,4,1
47,5,1
49,3,1
endlocations
@ENDIF

@IF
UnitKilled
unit=NKVD Trooper
Map=1
attacker=Anybody
defender=Red Army
@AND
Turn
turn=26
@THEN
CreateUnit
owner=Red Army
unit=NKVD Trooper
veteran=No
homecity=None
Randomize
locations
49,9,1
50,8,1
47,9,1
52,4,1
50,4,1
48,4,1
47,5,1
49,3,1
endlocations
@ENDIF

@IF
UnitKilled
unit=NKVD Trooper
Map=1
attacker=Anybody
defender=Red Army
@THEN
CreateUnit
owner=Red Army
unit=Red Army
Count=2
veteran=No
homecity=None
Randomize
locations
49,9,1
50,8,1
47,9,1
52,4,1
50,4,1
48,4,1
47,5,1
49,3,1
endlocations
@ENDIF

@IF
UnitKilled
unit=Soviet General
attacker=Anybody
defender=Red Army
@THEN
Text
^A 43 year old soviet general by the name of
Georgi Zhukov is killed on the planes of Mongolia,
marking a strong turn in the fare of battle near
Nomonhan.
endtext
GiveTechnology
technology=36
receiver=IJA
Flag
Continuous
who=Red Army
state=On
flag=0
@ENDIF

@IF
UnitKilled
unit=Soviet General
Map=1
attacker=Anybody
defender=Red Army
@THEN
CreateUnit
owner=Red Army
unit=BT-7 Light Tank
Count=2
veteran=No
homecity=None
Randomize
locations
49,9,1
50,8,1
47,9,1
52,4,1
50,4,1
48,4,1
47,5,1
49,3,1
endlocations
@ENDIF

@IF
UnitKilled
unit=Soviet General
Map=1
attacker=Anybody
defender=Red Army
@THEN
CreateUnit
owner=Red Army
unit=Red Army
Count=4
veteran=No
homecity=None
Randomize
locations
49,9,1
50,8,1
47,9,1
52,4,1
50,4,1
48,4,1
47,5,1
49,3,1
endlocations
@ENDIF

@IF
UnitKilled
unit=Soviet General
Map=1
attacker=Anybody
defender=Red Army
@THEN
CreateUnit
owner=Red Army
unit=NKVD Trooper
Count=2
veteran=No
homecity=None
Randomize
locations
49,9,1
50,8,1
47,9,1
52,4,1
50,4,1
48,4,1
47,5,1
49,3,1
endlocations
@ENDIF

@IF
UnitKilled
unit=AnyUnit
Map=1
attacker=Anybody
defender=Red Army
@THEN
MoveUnit
unit=AnyUnit
owner=Red Army
Map=1
maprect
40,0,56,0,56,10,40,10
moveto
46,22,1
numbertomove=All
@ENDIF

@IF
UnitKilled
unit=AnyUnit
Map=1
attacker=Red Army
defender=Anybody
@THEN
MoveUnit
unit=AnyUnit
owner=Red Army
Map=1
maprect
40,0,56,0,56,10,40,10
moveto
46,22,1
numbertomove=All
@ENDIF

@IF
Turn
turn=Every
@THEN
MoveUnit
unit=AnyUnit
owner=Red Army
Map=1
maprect
40,0,56,0,56,10,40,10
moveto
44,22,1
numbertomove=All
@ENDIF

;-------------------------------
;
; Wonder Effects
;
;-------------------------------

; Conscriptor randomizer

@IF
RandomTurn
denominator=12
@AND
Turn
turn=29
@THEN
Flag
who=IJN
state=On
flag=0
@ENDIF

; Naval Conscriptor
@IF
CityProduction
builder=IJN
improvement=44
@THEN
GiveTechnology
technology=33
receiver=IJN
@ENDIF

@IF
ReceivedTechnology
technology=33
receiver=IJN
@AND
CheckFlag
who=IJN
flag=0
State=On
@THEN
CreateUnit
owner=IJN
unit=Marines
Count=2
veteran=No
homecity=Hiroshima
locations
57,71,1
endlocations
Text
^The IJN has conscripted 2 Extra Marines this season!
endtext
@ENDIF

@IF
ReceivedTechnology
technology=33
receiver=IJN
@AND
Turn
turn=29
@THEN
CreateUnit
owner=IJN
unit=Marines
veteran=No
homecity=Hiroshima
locations
57,71,1
endlocations
@ENDIF

; Army Conscriptor
@IF
CityProduction
builder=IJA
improvement=66
@THEN
GiveTechnology
technology=33
receiver=IJA
@ENDIF

@IF
ReceivedTechnology
technology=33
receiver=IJA
@AND
CheckFlag
who=IJN
flag=0
State=On
@THEN
CreateUnit
owner=IJA
unit=Nipponese
Count=2
veteran=No
homecity=None
locations
78,80,1
endlocations
Text
^The army reports recruitments are up! Two more
^Infantry units were recruited this month.
endtext
@ENDIF

@IF
ReceivedTechnology
technology=33
receiver=IJA
@AND
Turn
turn=29
@THEN
CreateUnit
owner=IJA
unit=Nipponese
Count=2
veteran=No
homecity=None
locations
78,80,1
endlocations
@ENDIF

;-------------------------------
;
; Historical Events
;
;-------------------------------

;-------------------------------
;
; Regular Chinese Army Movements
;
;-------------------------------

@IF
Turn
turn=Every
@THEN
CreateUnit
owner=Chinese
unit=Chinese Irregulars
Count=2
veteran=Yes
homecity=None
Randomize
locations
42,22,1
40,26,1
45,25,1
43,33,1
43,29,1
40,20,1
endlocations
@ENDIF

@IF
Turn
turn=Every
@THEN
CreateUnit
owner=Chinese
unit=Chinese Irregulars
Count=2
veteran=Yes
homecity=None
Randomize
locations
43,29,1
43,33,1
45,25,1
40,26,1
42,22,1
40,20,1
endlocations
@ENDIF

@IF
Turn
turn=Every
@THEN
CreateUnit
owner=Chinese
unit=Chinese Irregulars
Count=1
veteran=Yes
homecity=None
Randomize
locations
51,21,1
46,32,1
37,37,1
40,20,1
endlocations
@ENDIF

@IF
Turn
turn=Every
@THEN
CreateUnit
owner=Chinese
unit=Guerillas
Count=4
veteran=Yes
homecity=None
Randomize
locations
30,16,1
34,16,1
29,23,1
endlocations
@ENDIF

@IF
Turn
turn=Every
@THEN
CreateUnit
owner=Chinese
unit=Guerillas
Count=2
veteran=Yes
homecity=None
Randomize
locations
35,15,1
38,16,1
26,18,1
32,20,1
endlocations
@ENDIF

; The next two events control guerillas between Loyang and Wuhan

@IF
Turn
turn=Every
@THEN
CreateUnit
owner=Chinese
unit=Guerillas
Count=2
veteran=Yes
homecity=None
Randomize
locations
18,32,1
21,33,1
17,31,1
19,35,1
16,32,1
19,39,1
endlocations
@ENDIF

@IF
Turn
turn=Every
@THEN
CreateUnit
owner=Chinese
unit=Guerillas
veteran=No
homecity=None
Randomize
locations
18,32,1
21,33,1
17,31,1
19,35,1
16,32,1
19,39,1
endlocations
@ENDIF

@IF
Turn
turn=Every
@THEN
CreateUnit
owner=Chinese
unit=Chinese Regulars
Count=2
veteran=Yes
homecity=None
locations
16,18,1
endlocations
@ENDIF

@IF
RandomTurn
denominator=3
@THEN
CreateUnit
owner=Chinese
unit=T-26 Tank
veteran=Yes
homecity=None
locations
16,18,1
endlocations
@ENDIF

@IF
RandomTurn
denominator=3
@THEN
CreateUnit
owner=Chinese
unit=T-26 Tank
veteran=Yes
homecity=None
locations
16,18,1
endlocations
@ENDIF

@IF
RandomTurn
denominator=2
@THEN
CreateUnit
owner=Chinese
unit=I-16
veteran=Yes
homecity=None
locations
16,18,1
endlocations
@ENDIF

@IF
UnitKilled
unit=I-16
Map=1
attacker=Anybody
defender=Chinese
@THEN
CreateUnit
owner=Chinese
unit=I-16
veteran=Yes
homecity=None
locations
85,29,0
endlocations
@ENDIF

@IF
Turn
turn=Every
@THEN
CreateUnit
owner=Chinese
unit=Cavalry
veteran=Yes
homecity=None
locations
16,18,1
endlocations
@ENDIF

@IF
RandomTurn
denominator=2
@THEN
CreateUnit
owner=Chinese
unit=Artillery
veteran=Yes
homecity=None
locations
16,18,1
endlocations
@ENDIF

@IF
Turn
turn=Every
@THEN
MoveUnit
unit=AnyUnit
owner=Chinese
Map=1
maprect
15,17,17,17,17,19,15,19
moveto
30,34
numbertomove=All
@ENDIF

@IF
UnitKilled
unit=AnyUnit
attacker=Anybody
defender=Anybody
@THEN
MoveUnit
unit=AnyUnit
owner=Chinese
Map=1
maprect
15,17,17,17,17,19,15,19
moveto
30,34
numbertomove=All
@ENDIF

@IF
Turn
turn=Every
@THEN
MoveUnit
unit=AnyUnit
owner=Chinese
Map=1
maprect
11,33,19,33,19,41,11,41
moveto
41,39
numbertomove=All
@ENDIF

@IF
UnitKilled
unit=AnyUnit
attacker=Anybody
defender=Anybody
@THEN
MoveUnit
unit=AnyUnit
owner=Chinese
Map=1
maprect
11,33,19,33,19,41,11,41
moveto
41,39
numbertomove=All
@ENDIF

@IF
RandomTurn
denominator=2
@THEN
CreateUnit
owner=Chinese
unit=Artillery
veteran=Yes
homecity=None
locations
15,37,1
endlocations
@ENDIF

@IF
Turn
turn=Every
@THEN
CreateUnit
owner=Chinese
unit=Chinese Regulars
Count=2
veteran=Yes
homecity=Lanchow
locations
15,37,1
endlocations
@ENDIF

@IF
RandomTurn
denominator=2
@THEN
CreateUnit
owner=Chinese
unit=Cavalry
veteran=Yes
homecity=None
locations
15,37,1
endlocations
@ENDIF

@IF
UnitKilled
unit=Artillery
attacker=Anybody
Defender Only
defender=Chinese
@THEN
CreateUnit
owner=Chinese
unit=Cavalry
veteran=Yes
homecity=None
locations
11,55,1
endlocations
@ENDIF

@IF
UnitKilled
unit=Artillery
attacker=Anybody
defender=Chinese
@THEN
MoveUnit
unit=AnyUnit
owner=Chinese
Map=1
maprect
10,54,12,54,12,56,10,56
moveto
46,22
numbertomove=All
@ENDIF

@IF
UnitKilled
unit=Guerillas
attacker=Anybody
defender=Anybody
@THEN
CreateUnit
owner=Chinese
unit=Machine Gun
veteran=Yes
homecity=None
locations
16,18,1
endlocations
@ENDIF

@IF
UnitKilled
unit=Guerillas
attacker=Anybody
defender=Anybody
@THEN
CreateUnit
owner=Chinese
unit=Chinese Irregulars
veteran=Yes
homecity=None
locations
16,18,1
endlocations
@ENDIF

@IF
UnitKilled
unit=Guerillas
attacker=Anybody
defender=Anybody
@THEN
MoveUnit
unit=AnyUnit
owner=Chinese
Map=1
maprect
15,17,17,17,17,19,15,19
moveto
32,20
numbertomove=All
@ENDIF

@IF
UnitKilled
unit=Guerillas
attacker=Anybody
defender=Anybody
@THEN
MoveUnit
unit=AnyUnit
owner=Chinese
Map=1
maprect
31,19,33,19,33,21,31,21
moveto
25,41
numbertomove=All
@ENDIF

@IF
Turn
turn=Every
@THEN
CreateUnit
owner=Chinese
unit=Chinese Irregulars
Count=2
veteran=Yes
homecity=None
Randomize
locations
3,49,1
2,40,1
5,53,1
7,49,1
7,53,1
3,45,1
4,42,1
1,51,1
endlocations
@ENDIF

@IF
Turn
turn=Every
@THEN
CreateUnit
owner=Chinese
unit=Chinese Irregulars
Count=2
veteran=Yes
homecity=None
Randomize
locations
5,53,1
7,49,1
7,53,1
3,45,1
4,42,1
1,51,1
3,49,1
2,40,1
endlocations
@ENDIF

@IF
Turn
turn=Every
@THEN
CreateUnit
owner=Chinese
unit=Chinese Irregulars
Count=2
veteran=Yes
homecity=None
Randomize
locations
2,40,1
5,53,1
7,49,1
7,53,1
3,45,1
4,42,1
1,51,1
3,49,1
endlocations
@ENDIF

@IF
Turn
turn=every
@THEN
MoveUnit
unit=AnyUnit
owner=Chinese
Map=1
maprect
0,40,10,40,10,54,0,54
moveto
30,48
numbertomove=All
@ENDIF

;-------------------------------
;
; - Wuhan Surprise
;
;-------------------------------

;-------------------------------
;
; - Wuhan Surprise
;
;-------------------------------

@IF
CityTaken
city=Wuhan
attacker=Anybody
defender=Chinese
@AND
CheckFlag
who=Chinese
flag=1
State=Off
@THEN
Text
^The City of Wuhan, after putting up a struggle
against the Japanese invaders for months, finally
falls.  Japanese morale at home and abroad soars
at the news of the attack.  100 Extra NIP's have
been produced this turn.
endtext
ChangeMoney
receiver=TriggerAttacker
amount=100
@ENDIF

@IF
CityTaken
city=Wuhan
attacker=Anybody
defender=Chinese
@THEN
GiveTechnology
technology=41
receiver=Chinese
@ENDIF

@IF
CityTaken
city=Wuhan
attacker=Anybody
defender=Chinese
@AND
CheckFlag
who=Chinese
flag=1
State=Off
@THEN
text
^Chinese partisans and regulars laying in wait around
Wuhan have sprung their well-laid trap.  Wuhan's fall
is a set-up!
endtext
@ENDIF

@IF
CityTaken
city=Wuhan
attacker=Anybody
defender=Chinese
@AND
CheckFlag
who=Chinese
flag=1
State=Off
@THEN
CreateUnit
owner=Chinese
unit=Chinese Irregulars
Count=2
veteran=Yes
homecity=None
Randomize
locations
11,37,1
12,40,1
18,38,1
17,33,1
15,33,1
18,32,1
14,34,1
13,41,1
17,39,1
16,32,1
endlocations
@ENDIF

@IF
CityTaken
city=Wuhan
attacker=Anybody
defender=Chinese
@AND
CheckFlag
who=Chinese
flag=1
State=Off
@THEN
CreateUnit
owner=Chinese
unit=Chinese Irregulars
Count=2
veteran=Yes
homecity=None
Randomize
locations
11,37,1
12,40,1
18,38,1
17,33,1
15,33,1
18,32,1
14,34,1
13,41,1
17,39,1
16,32,1
endlocations
@ENDIF

@IF
CityTaken
city=Wuhan
attacker=Anybody
defender=Chinese
@AND
CheckFlag
who=Chinese
flag=1
State=Off
@THEN
CreateUnit
owner=Chinese
unit=Machine Gun
Count=2
veteran=Yes
homecity=None
Randomize
locations
11,37,1
12,40,1
18,38,1
17,33,1
15,33,1
18,32,1
14,34,1
13,41,1
17,39,1
16,32,1
endlocations
@ENDIF

@IF
CityTaken
city=Wuhan
attacker=Anybody
defender=Chinese
@AND
CheckFlag
who=Chinese
flag=1
State=Off
@THEN
CreateUnit
owner=Chinese
unit=Cavalry
veteran=Yes
homecity=None
Randomize
locations
11,37,1
12,40,1
18,38,1
17,33,1
15,33,1
18,32,1
14,34,1
13,41,1
17,39,1
16,32,1
endlocations
@ENDIF

@IF
CityTaken
city=Wuhan
attacker=Anybody
defender=Chinese
@AND
CheckFlag
who=Chinese
flag=1
State=Off
@THEN
CreateUnit
owner=Chinese
unit=Chinese Regulars
Count=2
veteran=Yes
homecity=None
Randomize
locations
11,37,1
12,40,1
18,38,1
17,33,1
15,33,1
18,32,1
14,34,1
13,41,1
17,39,1
16,32,1
endlocations
@ENDIF

@IF
CityTaken
city=Wuhan
attacker=Anybody
defender=Chinese
@AND
CheckFlag
who=Chinese
flag=1
State=Off
@THEN
CreateUnit
owner=Chinese
unit=Chinese Regulars
Count=2
veteran=Yes
homecity=None
Randomize
locations
11,37,1
12,40,1
18,38,1
17,33,1
15,33,1
18,32,1
14,34,1
13,41,1
17,39,1
16,32,1
endlocations
@ENDIF

;-------------------------------
;
; - Southern Defense Force
;
;-------------------------------


@IF
ReceivedTechnology
receiver=Chinese
technology=40
@AND
RandomTurn
denominator=3
@THEN
CreateUnit
owner=Chinese
unit=Cavalry
veteran=No
homecity=None
locations
74,38,0
endlocations
@ENDIF

@IF
ReceivedTechnology
receiver=Chinese
technology=40
@AND
RandomTurn
denominator=2
@THEN
CreateUnit
owner=Chinese
unit=Machine Gun
veteran=Yes
homecity=None
locations
74,38,0
endlocations
@ENDIF

@IF
ReceivedTechnology
receiver=Chinese
technology=40
@THEN
CreateUnit
owner=Chinese
unit=Chinese Regulars
veteran=No
homecity=None
locations
74,38,0
endlocations
@ENDIF

@IF
ReceivedTechnology
receiver=Chinese
technology=40
@THEN
CreateUnit
owner=Chinese
unit=Chinese Regulars
veteran=No
homecity=None
locations
74,36,0
endlocations
@ENDIF

@IF
ReceivedTechnology
receiver=Chinese
technology=40
@THEN
CreateUnit
owner=Chinese
unit=Chinese Regulars
veteran=Yes
homecity=None
locations
85,29,0
endlocations
@ENDIF

@IF
ReceivedTechnology
receiver=Chinese
technology=40
@THEN
MoveUnit
unit=AnyUnit
owner=Chinese
Map=0
maprect
73,37,75,37,75,39,73,39
moveto
86,48
numbertomove=All
@ENDIF

@IF
ReceivedTechnology
receiver=Chinese
technology=40
@AND
RandomTurn
denominator=3
@THEN
CreateUnit
owner=Chinese
unit=Cavalry
veteran=Yes
homecity=None
locations
96,42,0
endlocations
@ENDIF

@IF
ReceivedTechnology
receiver=Chinese
technology=40
@AND
RandomTurn
denominator=2
@THEN
CreateUnit
owner=Chinese
unit=Chinese Regulars
veteran=Yes
homecity=None
locations
96,42,0
endlocations
@ENDIF

@IF
ReceivedTechnology
receiver=Chinese
technology=40
@THEN
MoveUnit
unit=AnyUnit
owner=Chinese
Map=0
maprect
95,41,97,41,97,43,95,43
moveto
71,49
numbertomove=All
@ENDIF

@IF
ScenarioLoaded
@THEN
CreateUnit
owner=Chinese
unit=Chinese Irregulars
Count=2
veteran=No
homecity=None
Randomize
locations
91,45,0
94,54,0
83,43,0
76,48,0
92,40,0
80,38,0
78,44,0
endlocations
@ENDIF

@IF
ScenarioLoaded
@THEN
CreateUnit
owner=Chinese
unit=Chinese Irregulars
Count=2
veteran=No
homecity=None
Randomize
locations
94,54,0
83,43,0
76,48,0
92,40,0
80,38,0
78,44,0
91,45,0
endlocations
@ENDIF

@IF
ScenarioLoaded
@THEN
CreateUnit
owner=Chinese
unit=Chinese Irregulars
Count=2
veteran=No
homecity=None
Randomize
locations
83,43,0
76,48,0
92,40,0
80,38,0
78,44,0
91,45,0
94,54,0
endlocations
@ENDIF

@IF
ScenarioLoaded
@THEN
CreateUnit
owner=Chinese
unit=Chinese Irregulars
Count=2
veteran=Yes
homecity=None
Randomize
locations
76,48,0
92,40,0
80,38,0
78,44,0
91,45,0
94,54,0
83,43,0
endlocations
@ENDIF

@IF
UnitKilled
unit=Chinese Irregulars
Map=0
attacker=Anybody
defender=Anybody
@THEN
CreateUnit
owner=Chinese
unit=Chinese Irregulars
veteran=Yes
homecity=None
Randomize
locations
76,48,0
92,40,0
80,38,0
78,44,0
91,45,0
94,54,0
83,43,0
endlocations
@ENDIF

@IF
UnitKilled
unit=AnyUnit
Map=0
attacker=Anybody
defender=Anybody
@THEN
MoveUnit
unit=Chinese Irregulars
owner=Chinese
Map=0
maprect
71,39,81,39,81,55,71,55
moveto
71,49
numbertomove=All
@ENDIF

@IF
UnitKilled
unit=AnyUnit
Map=0
attacker=Anybody
defender=Anybody
@THEN
MoveUnit
unit=Chinese Irregulars
owner=Chinese
Map=0
maprect
81,35,97,35,97,61,81,61
moveto
86,48
numbertomove=All
@ENDIF

@IF
ReceivedTechnology
receiver=Chinese
technology=40
@THEN
MoveUnit
unit=Chinese Irregulars
owner=Chinese
Map=0
maprect
71,39,81,39,81,55,71,55
moveto
71,49
numbertomove=All
@ENDIF

@IF
ReceivedTechnology
receiver=Chinese
technology=40
@THEN
MoveUnit
unit=Chinese Irregulars
owner=Chinese
Map=0
maprect
81,35,97,35,97,61,81,61
moveto
86,48
numbertomove=All
@ENDIF

;------------------------------------------------------------
;
; Objective Area
;
; This rewards the player for meeting various objectives.
;
;------------------------------------------------------------

; Soviet General - Expires At end of this events file

@IF
UnitKilled
unit=Soviet General
attacker=Anybody
defender=Red Army
@THEN
Text
^A Russian general in charge of a large Mongolian-Sovet force
has been killed!  Our forces at home and abroad rejoice!
^
^The surge in morale has lead to a recruiting frenzy in
Tokyo.  We now have 4 new Infantry available!
endtext
CreateUnit
owner=IJA
unit=Nipponese
Count=4
veteran=No
homecity=None
locations
78,80,1
endlocations
@ENDIF

@IF
UnitKilled
unit=Soviet General
attacker=Anybody
defender=Red Army
@THEN
GiveTechnology
technology=39
receiver=IJA
@ENDIF

; Communist Spy - Expires At end of this events file

@IF
UnitKilled
unit=Chinese Spy
attacker=Anybody
defender=Anybody
@THEN
Text
^High command congratulates you on capturing the communist spy!
endtext
@ENDIF

@IF
UnitKilled
unit=Chinese Spy
attacker=IJA
defender=Anybody
@THEN
Text
^High command congratulates the Army on a job well done.
^
^The IJA has been awarded with:
^3 Free Infantry
^1 Free Ki-27
endtext
CreateUnit
owner=IJA
unit=Nipponese
Count=3
veteran=No
homecity=None
locations
78,80,1
endlocations
@ENDIF

@IF
UnitKilled
unit=Chinese Spy
attacker=IJA
defender=Anybody
@THEN
CreateUnit
owner=IJA
unit=Ki-27 Nate
veteran=No
homecity=None
locations
78,80,1
endlocations
@ENDIF

@IF
UnitKilled
unit=Chinese Spy
attacker=IJN
defender=Anybody
@THEN
Text
^High command congratulates the Navy on a job well done.
^
^The IJN has been awarded with:
^3 Free Marines
^1 Free A5M
endtext
CreateUnit
owner=IJN
unit=Marines
Count=3
veteran=No
homecity=None
locations
57,71,1
endlocations
@ENDIF

@IF
UnitKilled
unit=Chinese Spy
attacker=IJN
defender=Anybody
@THEN
CreateUnit
owner=IJN
unit=A5M Claude
veteran=No
homecity=None
locations
57,71,1
endlocations
@ENDIF

; - end communist spy objective -

;------------------------------------------------------------
;
; File Change Statement
;
; The part of the program where we make the User work for
; their enjoyment :)
;
;------------------------------------------------------------

@IF
Turn
turn=29
@THEN
Text
^The winter ushers in a new war in Europe, and the
realization by our armed forces that our tactics and
practices are out of date with this modern "Blitzkrieg."
^
^The sweltering summer has given way to another cold
winter in Asia, and the fourth year of the China incident.
endtext
@ENDIF


@IF
Turn
turn=29
@THEN
Text
^You are ready to play part 8 of Kyokujitsu!
endtext
@ENDIF

@ENDEVENTS